CrimsonLoadingScreen · Lesson 7 of 7
React to Loading Screen Events
Before you start
- Completed: Hold the Screen from Game Code
Chapters
The two events
The manager broadcasts On Loading Screen Visibility Changed (bool — pause music, mute the world, resume on hide) and On Loading Screen Content Ready (fires with the character info when the showcase content is prepared).
Bind from a survivor
Level actors die during travel — exactly when these events fire. Bind from the Game Instance, a subsystem, or another object that outlives the map change, or your handler is destroyed before it runs.
Late joiners
A director that spawns after the screen is already up missed On Loading Screen Started — pull
GetCachedCharacterInfo in BeginPlay when GetLoadingScreenDisplayStatus reports the screen visible.What's next
The docs continue with the cinematic side: showcase the player's actual character on the loading screen via
ICrimsonLoadingCharacterProvider, and render it live with a scene capture + render target.