CrimsonLoadingScreen · Lesson 2 of 7

Enable the Plugin

Beginner2 minSetup

Before you start

  • Unreal Engine 5.8+
Video coming soon

Chapters

1. Enable the plugin

Open Edit → Plugins, search Crimson, tick CrimsonLoadingScreen (and CrimsonCommon), and restart the editor. The manager subsystem starts automatically with the game instance — there's nothing to place or spawn.

Edit → Plugins → search 'Crimson' → tick CrimsonLoadingScreen → restart the editor.
csharp
// YourGame.Build.cs
PublicDependencyModuleNames.Add("CrimsonLoadingScreen");
Dedicated servers
The subsystem never creates on dedicated servers — the getter returns null there. Loading screens are a client concern.