CrimsonLoadingScreen · Lesson 2 of 7
Enable the Plugin
Before you start
- Unreal Engine 5.8+
Chapters
1. Enable the plugin
Open Edit → Plugins, search Crimson, tick CrimsonLoadingScreen (and CrimsonCommon), and restart the editor. The manager subsystem starts automatically with the game instance — there's nothing to place or spawn.
// YourGame.Build.csPublicDependencyModuleNames.Add("CrimsonLoadingScreen");
Dedicated servers
The subsystem never creates on dedicated servers — the getter returns null there. Loading screens are a client concern.