CrimsonLoadingScreen · Lesson 5 of 7

Tips & Backgrounds

Beginner5 minContent

Before you start

  • Completed: Register & Test
Video coming soon

Chapters

1. Author the tips

Content Browser → right-click → Miscellaneous → Data AssetCrimsonLoadingTipsCollection. Each entry has Text, a Category gameplay tag, and a Weight (default 1.0) — heavier tips appear more often, and the category lets you filter (e.g. combat tips only).

Creating the two collection data assets.
DA_LoadingTips: Text, Category, Weight per entry.

2. Author the backgrounds

CrimsonLoadingBackgroundCollection is an array of soft material references. They must be User Interface domain materials — a raw texture won't slot in; wrap it in a UI material (which also buys you pan/parallax effects for free).

DA_LoadingBackgrounds: soft references to UI-domain materials.

3. Assign and configure

Back in the Crimson Loading Screen settings, assign both collections and tune the rotation: bPickNewTipEachLoad, TipCategoryFilter, bPickNewBackgroundEachLoad.

Collections assigned, with the pick-new-each-load toggles.
Direct pulls
Need a tip outside the loading screen (a hint panel, a death screen)? GetRandomTip(CategoryFilter, OutTip) on the tips collection is directly callable.