CrimsonLoadingScreen · Lesson 5 of 7
Tips & Backgrounds
Before you start
- Completed: Register & Test
Chapters
1. Author the tips
Content Browser → right-click → Miscellaneous → Data Asset → CrimsonLoadingTipsCollection. Each entry has Text, a Category gameplay tag, and a Weight (default 1.0) — heavier tips appear more often, and the category lets you filter (e.g. combat tips only).
2. Author the backgrounds
CrimsonLoadingBackgroundCollection is an array of soft material references. They must be User Interface domain materials — a raw texture won't slot in; wrap it in a UI material (which also buys you pan/parallax effects for free).
3. Assign and configure
Back in the Crimson Loading Screen settings, assign both collections and tune the rotation: bPickNewTipEachLoad, TipCategoryFilter, bPickNewBackgroundEachLoad.
Direct pulls
Need a tip outside the loading screen (a hint panel, a death screen)?
GetRandomTip(CategoryFilter, OutTip) on the tips collection is directly callable.