Crimson Plugin Suite

In-editor documentation for all Crimson plugins.

CrimsonCore - Integration Example (Discord only)
CrimsonCore is a companion plugin that shows all Crimson systems working together in a real character, ability, and inventory setup. It cannot be distributed on the Fab marketplace because it depends on paid third-party plugins (Epic policy). Get it free from our Discord server.
Cardinal Rule
No Crimson plugin may depend on another Crimson plugin - except CrimsonCommon. Cross-plugin communication uses interfaces in CrimsonCommon, Epic standard interfaces, or GameplayMessageSubsystem broadcasts.

Integration

Foundation

Gameplay

CrimsonAbilitySystem

A full Gameplay Ability System layer for UE5.

  • Custom ASC & Abilities
  • Slot-Based Augments
  • Modifiers & Phases
  • Graph-Based Combos

CrimsonCamera

Mode-stacked, data-driven camera system with smooth blends.

  • Stackable Camera Modes
  • Runtime Push/Pop
  • Smooth Blends
  • Blueprint-Authored

CrimsonEquipment

Equipment slots that grant abilities and spawn gear.

  • Slot-Based Equipping
  • Grants Ability Sets
  • Spawns Visual Actors
  • Interface-Decoupled

CrimsonHitDetection

Data-driven hit detection for melee, area, hitscan and projectiles.

  • GAS Target Data
  • Interpolated Sweeps
  • Composable Filters
  • Hit Zones
  • Pooled Projectiles

CrimsonInput

Tag-driven Enhanced Input with GAS ability binding.

  • Ability Input Binding
  • Per-Player Rebinding
  • Settings Modifiers
  • CommonUI Actions

CrimsonInteraction

GAS-based interaction system for pickups and prompts.

  • Scan Tasks
  • Instant & Hold Abilities
  • Hold-Input Logic
  • UIExtension Feedback

CrimsonInventory

Layout-agnostic, fully replicated inventory and crafting.

  • Pluggable Topology
  • Runtime Constraints
  • Scoped Containers
  • No RPCs to Write

CrimsonLoadingScreen

Game-instance-driven loading screens, fully automatic.

  • Condition-Based Show/Hide
  • Input Blocking
  • Weighted Tips
  • Character Preview

CrimsonCombatText

Floating damage and healing numbers, pooled and replicated.

  • Pooled Widgets
  • Hierarchical Tag Styles
  • Curve Motion Presets
  • Multiplayer Replicated
  • Per-Player Filters

CrimsonSkillTree

Replicated, GAS-native skill trees with a two-graph editor.

  • Two-Graph Editor
  • Material Splines
  • Server-Authoritative
  • Atomic Respec & Loadouts

CrimsonTeams

Tag-based teams & factions with dynamic attitude.

  • Tag-Based Teams
  • Dynamic AI Re-Aggro
  • GAS Target Filtering
  • Team Colors
  • Multiplayer Dev Tools

CrimsonMotionWarping

Motion warping that lands attacks at striking distance.

  • Authored Reach Band
  • Capsule-Aware Standoff
  • Turn-Speed Cap
  • Compile-Time Validation
  • Server-Validated Warps

Online

Tools