Crimson Academy — Courses
Guided, multi-lesson courses that take you from zero to a working feature, one short video at a time.
Intermediate CrimsonCameraCamera FoundationsCrimsonCamera replaces tick-based camera code with a stack of blendable modes. This course takes you from a single following camera all the way to event-driven view switching, over-the-shoulder framing and feel, occlusion fade, and a Souls-style lock-on built on Unreal's Gameplay Targeting System — with no per-frame camera code.Start course →Beginner CrimsonCommonSetup & FoundationsCrimsonCommon is the shared contracts layer every Crimson plugin depends on. This course gets it enabled and adopted in your project — the foundation for everything else.Start course →Beginner CrimsonSkillTreeSkill Tree FoundationsThe hands-on path to getting CrimsonSkillTree up and running: enable the plugin, add the manager, author a tree, and activate a node end to end.Start course →Intermediate CrimsonTeamsTeam & Faction FoundationsCrimsonTeams models teams as gameplay tags and computes friend-or-foe live. This course takes you from two actors reading each other as enemies all the way to declared teams with colors, AI that re-aggros on the fly, and a multiplayer dev-tools verification pass.Start course →