Crimson Academy

Guided courses and standalone deep-dive tutorials for the Crimson plugin suite — from zero to a working feature, one short video at a time.

Every lesson is free. Learn the plugin before you buy it.

10 courses · 1 deep dive

Courses

Beginner CrimsonCombatTextFreeCombat Text FoundationsThe hands-on path to getting CrimsonCombatText running: author a motion set and style registry, build the combat text widget, put the replication component on the Game State, broadcast from the server, then tune per-player filters, placement, and distance scaling.8 lessons~30 minStart course →Beginner CrimsonCommonFreeSetup & FoundationsCrimsonCommon is the shared contracts layer every Crimson plugin depends on. This course gets it enabled and adopted in your project, then puts its three foundation systems to work: replicated tag stacks, the message bus, and ability sets.7 lessons~30 minStart course →Beginner CrimsonEditorUtilitiesFreeEditor Utilities FoundationsThe hands-on path to CrimsonEditorUtilities: enable Crimson MCP, connect Claude Code or Cursor to the running editor, tour the three toolsets, and set up the save-game deleter and common-maps toolbar helpers.4 lessons~12 minStart course →Beginner CrimsonInputFreeInput FoundationsThe hands-on path to getting CrimsonInput running: create your actions and mapping context, pair them with gameplay tags in an input config, bind native and ability input, and finish with modifier-key chords and persistent user settings.8 lessons~30 minStart course →Beginner CrimsonLoadingScreenFreeLoading Screen FoundationsThe hands-on path to getting CrimsonLoadingScreen running: design your widget, register it, author tip and background collections, hold the screen while your own systems finish, and react to its lifecycle events.7 lessons~26 minStart course →Beginner CrimsonSaveSystemFreeSave System FoundationsThe hands-on path to getting CrimsonSaveSystem running: register your first saveable system, trigger saves and loads, wire the multiplayer login hooks, persist level actors automatically, and drive a slot-based save/load menu.8 lessons~32 minStart course →Beginner CrimsonUIFreeUI FoundationsThe fast path to getting CrimsonUI running: set the boot classes, assign the shipped policy, layout, HUD, and dialogs, then push your own screens with correct input routing — the same architecture the rest of the suite's UI stands on.9 lessons~35 minStart course →Intermediate CrimsonCamera$34.99 / $69.99 ProCamera FoundationsCrimsonCamera replaces tick-based camera code with a stack of blendable modes. This course takes you from a single following camera all the way to event-driven view switching, over-the-shoulder framing and feel, occlusion fade, and a Souls-style lock-on built on Unreal's Gameplay Targeting System — with no per-frame camera code.6 lessons~28 minStart course →Beginner CrimsonSkillTree$39.99 / $69.99 ProSkill Tree FoundationsThe hands-on path to getting CrimsonSkillTree up and running: enable the plugin, add the manager, author a tree, and activate a node end to end.6 lessons~23 minStart course →Intermediate CrimsonTeams$19.99 / $39.99 ProTeam & Faction FoundationsCrimsonTeams models teams as gameplay tags and computes friend-or-foe live. This course takes you from two actors reading each other as enemies all the way to declared teams with colors, AI that re-aggros on the fly, and a multiplayer dev-tools verification pass.6 lessons~24 minStart course →

Deep dives

Standalone tutorials that go beyond the courses — one topic, one video.