IntermediateCrimsonCamera~28 min6 lessons

Camera Foundations

Build a mode-stacked camera — from a third-person view that follows your pawn to data-driven, multi-point lock-on.

What you'll learn

  • Explain the mode stack, blending, and how the active mode is chosen
  • Stand up a third-person camera that follows your pawn with zero tick code
  • Switch views by pushing/popping overrides or selecting per frame from state
  • Add over-the-shoulder framing, zoom, lag, recenter, and camera shake
  • Set up a data-driven, multi-lock-point lock-on and fade occluding geometry

Curriculum

  1. 1How CrimsonCamera WorksThe mode stack mental model, how modes blend, and how the active mode is chosen.3 min
  2. 2Your First CameraEnable the plugin, wire the camera manager, add the component, and push a third-person mode.6 min
  3. 3Switch Camera ModesPush/pop tag-keyed overrides on events, or select the base mode per frame from state.4 min
  4. 4Framing & FeelOver-the-shoulder framing, dolly zoom, view lag, recenter, and camera shake.5 min
  5. 5Data-Driven Lock-OnBuild a targeting preset and config, add lock-on components and lock points, and bind input.6 min
  6. 6Occlusion Fade, Multiplayer & RecapFade geometry between camera and pawn, understand the local-only model, and recap the system.4 min