Camera Foundations
Build a mode-stacked camera — from a third-person view that follows your pawn to data-driven, multi-point lock-on.
What you'll learn
- Explain the mode stack, blending, and how the active mode is chosen
- Stand up a third-person camera that follows your pawn with zero tick code
- Switch views by pushing/popping overrides or selecting per frame from state
- Add over-the-shoulder framing, zoom, lag, recenter, and camera shake
- Set up a data-driven, multi-lock-point lock-on and fade occluding geometry
Curriculum
- 1How CrimsonCamera WorksThe mode stack mental model, how modes blend, and how the active mode is chosen.3 min
- 2Your First CameraEnable the plugin, wire the camera manager, add the component, and push a third-person mode.6 min
- 3Switch Camera ModesPush/pop tag-keyed overrides on events, or select the base mode per frame from state.4 min
- 4Framing & FeelOver-the-shoulder framing, dolly zoom, view lag, recenter, and camera shake.5 min
- 5Data-Driven Lock-OnBuild a targeting preset and config, add lock-on components and lock points, and bind input.6 min
- 6Occlusion Fade, Multiplayer & RecapFade geometry between camera and pawn, understand the local-only model, and recap the system.4 min