Warp toward this actor instead of asking the provider
ExplicitLocation
Warp toward this world location, when no explicit actor is set
bHasExplicitLocation
Enables the location above
MontagePositionAtResolve
Montage position when resolving. Zero when resolving before playback
Per-activation tuning is not on the request
Values such as the turn cap and the reach band are overridden with the node's own pins, which write onto a per-activation copy of the profile. See How-To: Override Values Per Attack.
Target provider (CrimsonCommon)
These types live in CrimsonCommon, not in this plugin, so a targeting system can answer without depending on motion warping.
Member
Purpose
ICrimsonWarpTargetProvider
The interface to implement. Blueprint-implementable
GetCrimsonWarpTarget(Query, OutResult)
Return the current target, or false when there is none
GetCrimsonWarpTargetPriority()
Higher wins when an actor carries several providers
FindBestWarpTargetProvider(Actor)
Static. The highest-priority provider on an actor
FindWarpTarget(Actor, Query, OutResult)
Static. Find the best provider and query it in one call
Warn when a warp window goes live with nothing planted
MissingWarpTargetWarnInterval
5
Seconds between repeats of that warning
ServerAcceptTolerance
100
How far a client's point may sit from the server's before it is clamped
LeaseSlackSeconds
1
Extra time on the target expiry watchdog
bAllowDebugDrawing
true
Project-wide gate for this plugin's debug drawing
DebugDrawDuration
2
How long debug drawing persists
Console
Command
Purpose
Crimson.MotionWarping.Debug 1
Draw the reach rings, the path taken, and the standoff ring
Crimson.MotionWarping.DevTools
Open the live Play In Editor inspector
Editor tooling
Create a profile from the Content Browser: right-click -> Crimson Plugins -> Motion Warping -> Warp Profile.
The plugin also ships an MCP toolset, so an AI assistant can inspect warping directly. It appears only when Crimson MCP is enabled in Project Settings -> Crimson -> Crimson MCP; see CrimsonCommon -> How-To: Manage MCP Toolsets.
Tool
Needs PIE
Purpose
CheckWarpMontage
No
Run the montage authoring checks against an asset, optionally against an expected warp target name
ListWarpActors
Yes
Every actor with a warping component, its lease count and its last outcome
DescribeLastWarp
Yes
The full derivation behind one actor's last warp
ListWarpTargets
Yes
Planted targets and live modifier states, flagging any window running with no target
SetWarpDebugDraw
No
Toggle the in-world reach rings
Gameplay tags
Shipped for the profile's TargetPurposeTag, so one provider can answer differently depending on what is asking. Providers may ignore them.
Tag
For
CrimsonMotionWarping.Purpose.Melee
Close-range attack looking for what it is about to strike
CrimsonMotionWarping.Purpose.Ranged
Repositioning for a ranged attack
CrimsonMotionWarping.Purpose.Dash
Movement closing or opening a gap
CrimsonMotionWarping.Purpose.Finisher
Execution that must line up with one specific victim
CrimsonMotionWarping.Purpose.Traversal
Vault or mantle, where the target comes from geometry