CrimsonEditorUtilities

CrimsonEditorUtilities is an editor-only plugin (Type: Editor, LoadingPhase: PostEngineInit) - it ships nothing in cooked builds. It does two things. First, it is Crimson's Model Context Protocol (MCP) entry point: behind a single master switch it exposes AI-callable toolsets (source, plugins, assets, tags) to agents like Claude Code and Cursor using UE 5.8's Toolset Registry, and adds a Crimson MCP toolbar for managing which toolsets are live. Second, it bundles two convenience toolbar helpers: a Save Game deleter and a Common Maps opener.

Editor tool, no runtime API
You drive this plugin from the level-editor toolbar and Project Settings - the MCP tools are called by external AI agents, not from your game's Blueprint or C++. There is no gameplay API here, so the Blueprint / C++ toggle at the top of the window does not change these pages.

What's included

SystemKey TypesPurpose
MCP master switchUCrimsonMCPSettingsOne project setting that enables or disables all Crimson MCP tooling suite-wide (off by default)
MCP toolsetsUCrimsonSourceToolset, UCrimsonPluginToolset, UCrimsonAssetToolsetAI-callable tools for reading source, listing/scaffolding plugins, and finding/inspecting/creating assets and tags
Toolset managerFCrimsonMCPToolingUtilityThe Crimson MCP toolbar dropdown: flip the master switch, enable Epic's toolset plugins, and show/hide loaded toolsets
Save Game deleterFCrimsonSaveGameDeleteUtility, UCrimsonEditorUtilitiesSettingsToolbar dropdown that lists and deletes .sav files under Saved/SaveGames/
Common MapsFCrimsonCommonMapsUtilityToolbar dropdown that opens maps you configure, in one click

Plugin dependencies

TypeName
CrimsonCrimsonCommon, CrimsonCommonEditor
Engine pluginsModelContextProtocol, ToolsetRegistry, SlateIM
Engine modulesCore, CoreUObject, Engine, Slate, SlateCore, ToolMenus, EditorStyle, DeveloperSettings, UnrealEd, Projects, Kismet, AssetRegistry, AssetTools, GameplayTags, Json, JsonUtilities, ApplicationCore
Off by default
Crimson MCP ships disabled. Turn it on in Project Settings -> Crimson -> Crimson MCP (or from the Crimson MCP toolbar button) and restart the editor - see Quick Start. The Save Game deleter and Common Maps helpers work with no MCP setup.