How-To: Delete Saves & Open Common Maps

Goal: use the plugin's two development toolbar helpers - a Save Game deleter and a Common Maps opener - both added to the Level Editor Play toolbar.

Prerequisites
CrimsonEditorUtilities enabled. Both buttons are hidden while a Play-In-Editor session is running.

1. Delete save games

The Delete Save Game dropdown lists your save files so you can delete a single .sav, an entire sub-directory, or a whole save slot in one click - no file browser needed. Toggle the whole button on or off at Project Settings -> Crimson -> Crimson Editor Utilities -> `bEnableSaveGameDeleter`.

By default it browses Saved/SaveGames/ and groups by real sub-directory, which is what a project using plain UGameplayStatics saves wants. A plugin that stores files in a layout directories cannot express can register a file-group provider (ICrimsonFileGroupProvider in CrimsonCommonEditor) to tell this tool where its files live and how they group - CrimsonSaveSystem does exactly that, so its flat save blobs list under a heading per slot, read from whatever directory its storage provider is configured to use. This plugin does not depend on any of them: with no provider registered, the dropdown behaves exactly as it always has.

Delete Save Game dropdown, grouped by save slot when CrimsonSaveSystem is installed.
Hidden during PIE
The button is disabled and hidden while a Play-In-Editor session is active (HasNoPlayWorld() gate) - deleting saves mid-session would corrupt the running game's state.

2. Open a common map

Populate Project Settings -> Crimson -> Crimson Editor Utilities -> `Common Editor Maps` with the maps you open most. The Common Maps toolbar dropdown then opens any of them in one click. Leave the list empty and the button stays hidden - or turn it off outright with bEnableCommonMaps on the same page.

Common Editor Maps configured in settings (left) and the Common Maps toolbar dropdown that opens them (right).
Verify
With at least one map configured, the Common Maps button appears; picking an entry opens that level in the editor.