How-To: Delete Saves & Open Common Maps
Goal: use the plugin's two development toolbar helpers - a Save Game deleter and a Common Maps opener - both added to the Level Editor Play toolbar.
1. Delete save games
The Delete Save Game dropdown lists your save files so you can delete a single .sav, an entire sub-directory, or a whole save slot in one click - no file browser needed. Toggle the whole button on or off at Project Settings -> Crimson -> Crimson Editor Utilities -> `bEnableSaveGameDeleter`.
By default it browses Saved/SaveGames/ and groups by real sub-directory, which is what a project using plain UGameplayStatics saves wants. A plugin that stores files in a layout directories cannot express can register a file-group provider (ICrimsonFileGroupProvider in CrimsonCommonEditor) to tell this tool where its files live and how they group - CrimsonSaveSystem does exactly that, so its flat save blobs list under a heading per slot, read from whatever directory its storage provider is configured to use. This plugin does not depend on any of them: with no provider registered, the dropdown behaves exactly as it always has.
HasNoPlayWorld() gate) - deleting saves mid-session would corrupt the running game's state.2. Open a common map
Populate Project Settings -> Crimson -> Crimson Editor Utilities -> `Common Editor Maps` with the maps you open most. The Common Maps toolbar dropdown then opens any of them in one click. Leave the list empty and the button stays hidden - or turn it off outright with bEnableCommonMaps on the same page.