CrimsonUI · Lesson 6 of 9

Create the Policy & Point Settings At It

Beginner3 minSetup

Before you start

  • Completed: Register Layers in a Root Layout
Video coming soon

Chapters

1. The policy Blueprint

Create a Blueprint parented on `CrimsonGameUIPolicy` and set its Layout Class to the root layout from the previous lesson. For split-screen projects, Local Multiplayer Interaction Mode chooses whether UI targets the primary player only, toggles, or runs simultaneously.

The policy Blueprint: Layout Class → your root layout.

2. Point Project Settings at it

Project Settings → Crimson → Crimson UI → Default UI Policy Class = your policy. The same page holds ConfirmationDialogClass and ErrorDialogClass for the dialogs lesson later.

Crimson UI settings: Default UI Policy Class (plus the dialog classes).
Read once at boot
DefaultUIPolicyClass is read once when the game instance initializes — changing it mid-session does nothing. Restart PIE after changing it.