CrimsonUI · Lesson 2 of 9

Enable the Plugin

Beginner2 minSetup

Before you start

  • Unreal Engine 5.8+
Video coming soon

Chapters

1. Enable the plugin

Open Edit → Plugins, search Crimson, tick CrimsonUI (and CrimsonCommon, its dependency), and restart the editor when prompted.

Edit → Plugins → search 'Crimson' → tick CrimsonUI → restart the editor.

C++ projects: add both modules so your game code can use their types:

csharp
// YourGame.Build.cs
PublicDependencyModuleNames.AddRange(new string[] { "CrimsonUI", "CrimsonCommon" });