CrimsonUI · Lesson 2 of 9
Enable the Plugin
Before you start
- Unreal Engine 5.8+
Chapters
1. Enable the plugin
Open Edit → Plugins, search Crimson, tick CrimsonUI (and CrimsonCommon, its dependency), and restart the editor when prompted.
C++ projects: add both modules so your game code can use their types:
// YourGame.Build.csPublicDependencyModuleNames.AddRange(new string[] { "CrimsonUI", "CrimsonCommon" });