CrimsonNumberPop · Lesson 8 of 8
Test with the Dev Tools
Before you start
- Completed: Replicate & Broadcast
Chapters
Open the tools
Run the console command `Crimson.NumberPop.DevTools` during PIE (editor-only — it doesn't exist in packaged builds). The Net Context picker chooses which PIE world you're driving — server or a specific client.
The three tabs
- Spawn — fire pops with any value/tags at any actor, through the real replicated path or directly
- Filters — flip the local player-settings toggles live and watch pops appear/disappear
- Status — inspect the pool, active pop count, and the loaded registry/widget
The direct path skips filters
Direct spawning bypasses the player-settings filter — use the replicated path when you're testing filter behavior.
What's next
The docs continue with custom widget animations (
StartPop / OnPopFinished), server-side culling (ServerCullDistance), and exposing pop options as CrimsonSettings user settings.