CrimsonNumberPop · Lesson 7 of 8

Position & Scale

Beginner4 minContent

Before you start

  • Completed: Replicate & Broadcast
Video coming soon

Chapters

1. Place with the target component

Add `CrimsonNumberPopTargetComponent` to actors that receive pops and set either a Socket Name (e.g. head) or a Relative Offset (default 0,0,100). The server resolves the anchor, so every client agrees where the number belongs.

The target component: socket name or relative offset.

Resolution falls back gracefully: an explicit event World Location → the component's socket → root + offset → root + 100 cm. Actors without the component still work — they just use the last fallback.

2. Scale by camera distance

Author a Curve Float — X is camera-to-pop distance in cm, Y is scale — and assign it at Scaling → Distance Scale Curve Path. It's evaluated live every frame per pop; the final size is the player's Widget Scale × the curve value, and a Y of 0 or below hides the pop entirely at that range.

A distance curve: full size up close, shrinking to hidden at range.