CrimsonCommon · Lesson 4 of 4
Verify & Recap
Before you start
- Completed: Enable the Plugin and Adopt the Modular Base Classes
Chapters
Checklist
- Edit → Plugins shows CrimsonCommon enabled and the editor opened without errors.
- Each core Blueprint you reparented shows a
Crimson Modulartype as its Class Settings → Parent Class. - Press Play — the game runs exactly as before. Reparenting changes the base, not the behavior.
Implicit dependency
From now on, CrimsonCommon is an implicit dependency — enabling any other Crimson plugin pulls it in automatically. You set the foundation once; everything else stands on it.
Next
Ready to build on it? The Skill Tree Foundations course stands a real, replicated skill tree on top of this setup — and activates a node end to end.