CrimsonSkillTree · Lesson 2 of 6
Enable the Plugin
Before you start
- Unreal Engine 5.8+
- CrimsonCommon set up (previous course)
Chapters
1. Enable the plugin
Open Edit → Plugins, type Crimson in the search box, tick CrimsonSkillTree's checkbox (and CrimsonCommon, its dependency), and restart the editor when prompted. For a Blueprint project that's the entire install — you never hand-edit the .uproject or any .Build.cs.
Blueprint-only project?
Enabling the plugin in Edit → Plugins is the whole installation. The C++ step below is needed only when you reference CrimsonSkillTree types from your own C++ code.
C++ projects: after enabling the plugin above, add its module to your build file so your game code can use its types:
// YourGame.Build.csPublicDependencyModuleNames.Add("CrimsonSkillTree");
Verify
The plugin shows as enabled in the Plugins window and the editor restarts without errors.