CrimsonSkillTree · Lesson 2 of 6

Enable the Plugin

Beginner3 minSetup

Before you start

  • Unreal Engine 5.8+
  • CrimsonCommon set up (previous course)
Video coming soon

Chapters

1. Enable the plugin

Open Edit → Plugins, type Crimson in the search box, tick CrimsonSkillTree's checkbox (and CrimsonCommon, its dependency), and restart the editor when prompted. For a Blueprint project that's the entire install — you never hand-edit the .uproject or any .Build.cs.

Edit → Plugins → search 'Crimson' → tick CrimsonSkillTree's Enabled checkbox → restart the editor.
Blueprint-only project?
Enabling the plugin in Edit → Plugins is the whole installation. The C++ step below is needed only when you reference CrimsonSkillTree types from your own C++ code.

C++ projects: after enabling the plugin above, add its module to your build file so your game code can use its types:

csharp
// YourGame.Build.cs
PublicDependencyModuleNames.Add("CrimsonSkillTree");
Verify
The plugin shows as enabled in the Plugins window and the editor restarts without errors.