CrimsonSaveSystem · Lesson 2 of 8

Enable the Plugin

Beginner2 minSetup

Before you start

  • Unreal Engine 5.8+
Video coming soon

Chapters

1. Enable the plugin

Open Edit → Plugins, search Crimson, tick CrimsonSaveSystem (and CrimsonCommon), and restart the editor when prompted.

Edit → Plugins → search 'Crimson' → tick CrimsonSaveSystem → restart the editor.
csharp
// YourGame.Build.cs
PublicDependencyModuleNames.Add("CrimsonSaveSystem");
Turnkey option
If you also run CrimsonCore, its ACrimsonGameMode / ACrimsonPlayerState / ACrimsonPersistentActor bases wire most of this course for you — this course builds it by hand so you know what the turnkey layer does.