CrimsonSaveSystem · Lesson 2 of 8
Enable the Plugin
Before you start
- Unreal Engine 5.8+
Chapters
1. Enable the plugin
Open Edit → Plugins, search Crimson, tick CrimsonSaveSystem (and CrimsonCommon), and restart the editor when prompted.
// YourGame.Build.csPublicDependencyModuleNames.Add("CrimsonSaveSystem");
Turnkey option
If you also run CrimsonCore, its
ACrimsonGameMode / ACrimsonPlayerState / ACrimsonPersistentActor bases wire most of this course for you — this course builds it by hand so you know what the turnkey layer does.