CrimsonInput · Lesson 7 of 8
Apply the Mapping Context
Before you start
- Completed: Bind the Actions
Chapters
Apply it with chord triggers
When the pawn is possessed (or the controller begins play for its local player), call `AddMappingContextWithChordTriggers` from UCrimsonInputHelpers, passing the Enhanced Input local-player subsystem, your IMC_Default, and a priority.
Not the vanilla node
The helper injects the chord triggers your rebindable chords need, by applying a transient patched copy of the IMC (your asset is untouched). Never apply both the original IMC and the patched copy — use the helper alone.
Verify
Press Play: WASD moves via your Move binding, and
Q reaches your ability callback with InputTag.Ability.1. The whole tag pipeline is live.