CrimsonInput · Lesson 7 of 8

Apply the Mapping Context

Beginner3 minRuntime

Before you start

  • Completed: Bind the Actions
Video coming soon

Chapters

Apply it with chord triggers

When the pawn is possessed (or the controller begins play for its local player), call `AddMappingContextWithChordTriggers` from UCrimsonInputHelpers, passing the Enhanced Input local-player subsystem, your IMC_Default, and a priority.

Add Mapping Context With Chord Triggers on possession — not the vanilla node.
Not the vanilla node
The helper injects the chord triggers your rebindable chords need, by applying a transient patched copy of the IMC (your asset is untouched). Never apply both the original IMC and the patched copy — use the helper alone.
Verify
Press Play: WASD moves via your Move binding, and Q reaches your ability callback with InputTag.Ability.1. The whole tag pipeline is live.