CrimsonCombatText · Lesson 2 of 8
Enable the Plugin
Before you start
- Unreal Engine 5.8+
Chapters
1. Enable the plugin
Open Edit → Plugins, search Crimson, tick CrimsonCombatText (and CrimsonCommon, its dependency), and restart the editor when prompted. For a Blueprint project that's the whole install — you never hand-edit the .uproject.
// YourGame.Build.csPublicDependencyModuleNames.Add("CrimsonCombatText");