Quick Start
Make an actor inspectable and print its name and stats from a consumer.
1. Enable the plugin
Open Edit -> Plugins, search for Crimson, tick CrimsonInspector and restart. C++ projects add "CrimsonInspector" and "GameplayTags" to their module's PublicDependencyModuleNames.
Crimson Inspectable appears in Class Settings -> Interfaces -> Add of any Blueprint.2. Implement the interface on a provider
Open your actor Blueprint: Class Settings -> Interfaces -> Add -> Crimson Inspectable. Implement Provide Inspector Data: Make Crimson Inspector Display Name (Display Name, Subtitle) -> Add Display Name (Out Data), then Make Crimson Inspector Stat Line (Label = Damage, Value = 25) -> Add Stat Line.
3. Read it from a consumer
From anywhere (for example a key press): Get Inspector Data (Object = the actor, Requested Categories empty) -> Try Get Display Name -> Print String (Display Name), then Get Stat Lines -> For Each Loop -> Print String (Label and Value).